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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Toc

Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Improving our app and deploying again

We will take a more thorough and structured look at Android Studio, in particular the visual designer in the next chapter. For now, I thought it would be good to make a small addition to our UI, as well as write our first few lines of Java code.

Tip

You can get the completed code files for this project in the Chapter 2 folder of the download bundle.

In Android, there are often multiple ways to get the same thing done. Here, we will see how we can refer to a method in our Java code directly from the UI designer or XML code. Then, once we have done this, we will jump to the Java code and write our very own methods that our new UI refers to. Not only that, but we will write code within our methods that both gives an output on the logcat/console and uses a really cool Android feature that pops up a message to the user.

Modifying the UI

Here, we will add a couple of buttons to the screen and we will then see a really fast way to make them actually do something...

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