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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
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Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Chapter 6. Applications of Physics

Physics-based games provide players with a unique type of experience not encountered in many other genres. This chapter covers the use of AndEngine's Box2D physics extension. Our recipes include:

  • Introduction to the Box2D physics extension

  • Understanding different body types

  • Creating category-filtered bodies

  • Creating multiple-fixture bodies

  • Creating unique bodies by specifying vertices

  • Using forces, velocities, and torque

  • Applying anti-gravity to a specific body

  • Working with joints

  • Creating a rag doll

  • Creating a rope

  • Working with collisions

  • Using preSolve and postSolve

  • Creating destructible objects

  • Raycasting

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