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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Chapter 2: Using Essential Libraries

There are many production-quality open source C++ libraries and frameworks out there. One of the traits of an experienced graphics developer is their comprehensive knowledge of available open source libraries that are suitable for getting the job done.

In this chapter, we will learn about essential open source libraries and tools that can bring a great productivity boost for you as a developer of graphical applications.

In this chapter, we will cover the following recipes:

  • Using the GLFW library
  • Doing math with GLM
  • Loading images with STB
  • Rendering a basic UI with Dear ImGui
  • Integrating EasyProfiler 
  • Integrating Optick
  • Using the Assimp library
  • Getting started with Etc2Comp
  • Multithreading with Taskflow
  • Introducing MeshOptimizer
You have been reading a chapter from
3D Graphics Rendering Cookbook
Published in: Aug 2021
Publisher: Packt
ISBN-13: 9781838986193
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