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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Toc

Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

add-ons, toolbox

Bone Manager 141

Dynamic Parent 141

Wiggle Bones 141

armature 79

B

bendy bones 136-138

Blender 9

setting up 9-12

Blender documentation

URL 113

bone

anatomy 4-6

transforms 6, 7

bone constraints 110

Bone Manager 141

bones

naming 73

placing 21-23

renaming 74-76

C

chain length 111

constraints 110

on bones 116

on handles 115, 116

control bones

adding 108, 109

corrective shape keys 118

creases 90

curves 90

D

Damped Track 139, 140

drive any input field 125

driver 125

adjusting 128

creating 125-127

editing 128, 129

setup 127

testing 127

using 125

Dynamic Parent 141

E

empty vertex groups 81

empty weights

setting up 80, 81

F

feet

rigging...

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