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Unity 2018.3 is here with improved Prefab workflows, Visual Effect graph and more

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  • 3 min read
  • 14 Dec 2018

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Yesterday, the team at Unity released the next update of Unity for 2018. Unity 2018.3 has been released with improved Prefab workflows, Visual Effect Graph (Preview), and an updated Terrain System along with more than 2000 new features, fixes, and improvements.

Improved Prefab Workflows


Prefabs workflows have been improved in Unity 2018.3 with a focus on reusability, control, and safety. These updates implement support for nesting and make it safer for more efficient to work with Prefabs for teams in all sizes. Nested Prefabs make it easier for teams of all sizes to:

  • Split up Prefabs into multiple entities for greater efficiency
  • Reuse any content, from small to large
  • Work on different parts of content simultaneously

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Visual Effect Graph (Preview)


The Visual effect graph will make it easy for artists to create stand-out VFX for games and other projects in real-time. Developers can create simple and complex effects, with this tool. It also includes an API for creating custom nodes to meet the needs of advanced creators.

Updated Terrain System


The updated terrain tools provide developers with better performance and improved usability. Operations are shifted over to the GPU which helps creators get faster access to faster tools, larger brush sizes, improved previews, and the ability to paint Terrain tile borders with automatic seam-stitching. Improvements have been made to support the High Definition Render Pipeline (HDRP) and the Lightweight Render Pipeline (LWRP).

FPS Sample Project


Unity 2018.3 comes with FPS Sample which gives game developers source code access to a connected multiplayer FPS experience. They can download the sample and use it as a starting point to learn the latest technologies such as HDRP, or for their next connected game.

In Unity 2018.3 significant improvements have been made to how Timeline Animation Tracks handle animations on the root transform of a hierarchy. This includes new Track Offset modes, Adapts to scale, improved editor preview, and depreciation of Root Motion. Mobile improvements include Dynamic Resolution Scaling support for Vulkan and Metal, Android AppBundle generation support and faster APK package build times on Android with APKzlib.

Plans for 2019


For 2019 they are planning to release new announcements and innovations These include a new MegaCity Demo to showcase Unity’s approach to Data-Oriented Design. Another demo, Cinecast (Experimental) is an AI cinematography system that enables the creation of movie-like cinematic sequences from gameplay, in real-time.

Project MARS is an extension for Unity that helps developers build applications that intelligently interact with any real-world environment, with little-to-no custom coding.
2019 will also see the preview of Project Tiny, which is Unity’s new, highly-modular runtime and Editor mode that enables the creation of small, light, and fast instant games and experiences.

Find the full list of Unity 2018.3 features on the Unity blog.

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What you should know about Unity 2018 Interface