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Introducing InNative, an AOT compiler that runs WebAssembly using LLVM outside the Sandbox at 95% native speed

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  • 4 min read
  • 28 May 2019

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On May 17, a team of WebAssembly enthusiasts introduced InNative, an AOT (Ahead-Of-Time) compiler for WebAssembly using LLVM with a customizable level of sandboxing for Windows/Linux. It helps run WebAssembly Outside the Sandbox at 95% native speed.

The team also announced an initial release of the inNative Runtime v0.1.0 for Windows and Linux, today.

https://twitter.com/inNative_sdk/status/1133098611514830850

With the help of InNative, users can grab a precompiled SDK from GitHub, or build from source. If users turn off all the isolation, the LLVM optimizer can almost reach native speeds and nearly recreate the same optimized assembly that a fully optimized C++ compiler would give, while leveraging all the features of the host CPU.

Given below are some benchmarks, adapted from these C++ benchmarks:

introducing-innative-an-aot-compiler-that-runs-webassembly-using-llvm-outside-the-sandbox-at-95-native-speed-img-0

Source: InNative


This average benchmark has speed in microseconds and is compiled using GCC -O3 --march=native on WSL. “We usually see 75% native speed with sandboxing and 95% without. The C++ benchmark is actually run twice - we use the second run, after the cache has had time to warm up. Turning on fastmath for both inNative and GCC makes both go faster, but the relative speed stays the same”, the official website reads.

“The only reason we haven’t already gotten to 99% native speed is because WebAssembly’s 32-bit integer indexes break LLVM’s vectorization due to pointer aliasing”, the WebAssembly researcher mentions. Once fixed-width SIMD instructions are added, native WebAssembly will close the gap entirely, as this vectorization analysis will have happened before the WebAssembly compilation step.

Some features of InNative

  • InNative has the same advantage as that of JIT compilers have, which is that it can always take full advantage of the native processor architecture.
  • It can perform expensive brute force optimizations like a traditional AOT compiler, by caching its compilation result. By compiling on the target machine once, one can get the best of both, Just-In-Time and Ahead-Of-Time.
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  • It also allows webassembly modules to interface directly with the operating system.
  • inNative uses its own unofficial extension to allow it to pass WebAssembly pointers into C functions as this kind of C interop is definitely not supported by the standard yet. However, there is a proposal for the same.
  • inNative also lets the users write C libraries that expose themselves as WebAssembly modules, which would make it possible to build an interop library in C++.


Once WebIDL bindings are standardized, it will be a lot easier to compile WebAssembly that binds to C APIs. This opens up a world of tightly integrated WebAssembly plugins for any language that supports calling standard C interfaces, integrated directly into the program.

inNative lays the groundwork needed for us and it doesn’t need to be platform-independent, only architecture-independent. “We could break the stranglehold of i386 on the software industry and free developers to experiment with novel CPU architectures without having to worry about whether our favorite language compiles to it. A WebAssembly application built against POSIX could run on any CPU architecture that implements a POSIX compatible kernel!”, the official blog announced.

A user on Hacker News commented, “The differentiator for InNative seems to be the ability to bypass the sandbox altogether as well as additional native interop with the OS. Looks promising!”

Another user on Reddit, “This is really exciting! I've been wondering why we ship x86 and ARM assembly for years now, when we could more efficiently ship an LLVM-esque assembly that compiles on first run for the native arch. This could be the solution!”

To know more about InNative in detail, head over to its official blog post.

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