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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – awarding points


  1. In the checkShotEnemyImpacts() method of the WeaponManager class, add the following line after the line that reads enemy.Destroyed = true;

    GameManager.Score += 10;
  2. In the checkRocketSplashDamage() method of the WeaponManager class, add the following line after the line that reads enemy.Destroyed = true;

    GameManager.Score += 10;
  3. In the DetectShutdowns() method of the GoalManager class, add the following line right after the line that reads activeCount--;

    GameManager.Score += 100;

What just happened?

Since we can destroy enemies with either normal shots or rocket splash damage, we need to award points in either case. Shutting down a computer is worth ten times as many points as destroying a single enemy.

Updating Game1

Finally, to wrap our game in a game structure, we need to build it into the Game1 class. We will include a game state tracker much like we used in Asteroid Belt Assault, with a similar division of code in the Update() and Draw() methods depending on...

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