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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Adopting the sketching mindset

Sketching is a common technique used to visualize your ideas and help you think about them. It forces you to transform the abstract idea present in your mind into a more concrete and tangible form that captures its essence. This process helps you to consider how your solution may be used by your target users and whether it fulfills the different design goals.

Pen and paper are the most commonly used tools for sketching. The simplicity of these tools is ideal to focus on capturing your ideas and iterating them quickly. They also represent a very low entry barrier to the sketching process. You can sketch anywhere, alone or with other people.

Sketch by Jack Dorsey capturing his initial ideas for a micro-blogging service named stat.us, which later became Twitter (source: https://www.flickr.com/photos/jackdorsey/182613360/)

Sketching takes advantage...

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