Applying general material optimization techniques
One of the ways that we can develop materials that work on both low- and high-end devices is through the material quality-level system. This recipe will discuss the creation of materials with quality settings in mind, allowing us to create one material that can be used on a variety of devices.
Getting ready
In order to complete this recipe, you will need to have a material that you would like to look different, depending on what quality level your game is running on. We’ll create one in the following section, but feel free to use one of your own if you think that it would benefit from having different quality settings.
How to do it
To start, let’s create a simple material that we can use to demonstrate the material-optimization techniques we’ll be studying later on:
- Create a material and name it something along the lines of M_QualitySettings. Double-click on it to enter the Material Editor. ...