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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Visualizing a simple glass

In the previous recipe, we had the opportunity to create a basic material that followed the physically based approach that Unreal Engine uses to render elements on the screen. We saw how we could potentially create endless combinations by simply using nodes and expressions that affected the roughness and the metallic attributes of a material, letting us achieve the look of plastics, concrete, metals, or wood.

Those previous examples can be considered simple ones – for they use the same Shading Model to calculate how each element needs to be rendered. Most of the materials that we experience in our daily lives fall into that category, and they can be described using the attributes we studied previously. Despite that, there are always examples that can’t be exactly covered with one unique Shading Model. The way that light behaves when it touches glass, for example, needs to be redefined in those cases.

The same applies to other elements...

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