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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Using IBL and Lumen to light our scenes

This introductory chapter has covered the foundations of the PBR workflow that Unreal uses for its rendering pipeline. With that as our focus, we have already looked at several of its key components, such as different material parameters and Shading Models. However, we can’t dismiss the fact that the PBR workflow takes information from the lights in our scene to display and calculate how everything should look.

So far, we’ve only focused on the objects and the materials that are being rendered – but that is only part of the equation. One of the other parts is, of course, the lighting information. Lights are crucial to the PBR workflow: they introduce shadows, reflections, and other subtleties that affect the final look of the image. They work alongside the materials that we’ve previously applied by making sense of some of the properties we set up. Roughness textures and normal maps work in tandem with the lights...

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