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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Finishing the wall of death and polishing the project


We are so nearly finished with BountyDash. The only things we have yet to do are to add the soundscape, add the particle effects, make the character run, and create the illusion of a wall of death! These small feature additions will add to the overall polish of the project and add that Unreal Factor that separates Unreal projects from others. We can leave the sound and particle effects till last as they will require less work than the wall of death.

Making the wall of death

We can finally make our invisible wall of death! In a way, we have been working with it this whole time. The killPoint variable we have been using to destroy objects and end the game has been our wall thus far. What we are going to do is utilize the same logic with the Destructible Mesh feature of UE4 and our AFloor object. We are going to be modifying the floor so that instead of having three long floor pieces constantly moving and swapping out, we are going to have...

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