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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
Author Profile Icon Peter Newton
Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Chapter 4. Introducing Movement

In this chapter, you will learn how to introduce movement into our AI characters within Unreal Engine 4. We will also go over the fundamental algorithms that allow us to instruct our characters to navigate to a point on a 2D plane. We will use other tools that will aid our AI in navigating the designated paths.

The topics that we will cover in this chapter include the following:

  • Path Finding
  • NavMesh
  • Navigation and navigation modifier
  • Blueprint navigation nodes
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