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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI FREE CHAPTER 2. Creating Basic AI 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Chapter 3. Adding Randomness and Probability

In this chapter, we will introduce randomness and probability techniques that can be used to add randomness, chance, and character to AI, which would otherwise be perfect. We will start with a quick "Probability 101" to explain some basic concepts; then, we will demonstrate how to use Stream to control a non-uniform distribution of numbers and use these results to demonstrate probability. We will cover how these are used within Unreal Engine 4. Finally, we will build on top of our enemy AIController to have it randomly perform an action.

This chapter will cover:

  • Probability, probability distribution, and non-uniform distribution
  • Using RandomStream in UE4 to add randomness to our AI
  • Adding random behavior to enemy AI-based states
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