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Unreal Engine 4 AI Programming Essentials
Unreal Engine 4 AI Programming Essentials

Unreal Engine 4 AI Programming Essentials: Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Unreal Engine 4 AI Programming Essentials

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Key benefits

  • Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement
  • Configure and debug Game AI logic using multiple methodologies
  • Bridge the gap between your knowledge and Game AI in Unreal Engine 4

Description

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.

Who is this book for?

This book is for programmers and artists who want to expand their knowledge of game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into game AI.

What you will learn

  • ? Understand the fundamental components of game AI within Unreal Engine 4
  • ? Skillfully introduce game AI within Unreal Engine 4
  • ? Configure, customize, and assign navigation and AI components to your pawn
  • ? Create, debug, and analyze game AI behavior
  • ? Design responsive game AI using the Behavior Tree methodology
  • ? Create smart objects designed to interact with AI
  • ? Utilize advanced AI features within your project to maximize the user experience
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 18, 2016
Length: 188 pages
Edition : 1st
Language : English
ISBN-13 : 9781784393120
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Product Details

Publication date : Mar 18, 2016
Length: 188 pages
Edition : 1st
Language : English
ISBN-13 : 9781784393120
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Frequently bought together


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Unreal Engine 4 AI Programming Essentials
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Table of Contents

10 Chapters
1. Introduction to Game AI Chevron down icon Chevron up icon
2. Creating Basic AI Chevron down icon Chevron up icon
3. Adding Randomness and Probability Chevron down icon Chevron up icon
4. Introducing Movement Chevron down icon Chevron up icon
5. Giving AI Choices Chevron down icon Chevron up icon
6. How Does Our AI Sense? Chevron down icon Chevron up icon
7. More Advanced Movement Chevron down icon Chevron up icon
8. Creating Patrol, Chase, and Attack AI Chevron down icon Chevron up icon
9. What Have We Learned? Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.6
(12 Ratings)
5 star 25%
4 star 16.7%
3 star 0%
2 star 8.3%
1 star 50%
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Top Reviews

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Andrew McLennan-Murray Jul 22, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book gives a good introduction to the built in AI systems in UE4. Besides this book, Epic's documentation, and some user created docs, you'll be hard pressed to find more in one text. After going through the material I realized some of what I needed to do was not built in to UE. I reached out directly to the author. He was extremely knowledgeable and helpful in guiding me toward a solution and more resources.
Amazon Verified review Amazon
Peter Newton Apr 16, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If anyone has any issues with my product, email me@peterlnewton.com for any explanations or concerns. I will not be able to revise this copy of the book as this is now allowed by the publisher. When I first wrote this I just began as an instructor, so I apologies as the teaching quality is sub-par to what I capable of doing now. I have learned a lot since I first wrote this book over nearly 2 years ago.
Amazon Verified review Amazon
Hugo May 15, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Unreal engine is a powerful AAA cross platform game engine that enable you to develop high quality games, this book teach me how to use blueprints visual tool to build my game logic, this is amazing how much you can achieve, Unreal already have a great set of tools that provide common AI, this book explain some of them, enabling me to apply their in my game easily without any line of code, I like to code, but to implement AI only in code I would have to spend much more time and effort. The book starts from foundations of AI in game development, after that you will start from basic techniques, teaching how these features work, giving you the idea of where to use it and the possibilities that you achieve combining these features with other to create more complex interesting behaviors like movements, randomness, probabilities, behavior trees, sensors, path followings and others. This can make your game so much fun and immersive, your players will have a much better gaming experience and you be proud of your work. This book has a great structure and if you never worked with game AI programming in Unreal Engine you will feel comfortable as you read this because the author has explained almost from scratch all the concepts and techniques, I think this way you learn for sure and be able to extend what you know, the game AI is almost limitless.
Amazon Verified review Amazon
Fernando M. Jul 18, 2016
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Good explanation of all AI background in blueprint domain. The book is synthetic and essential describes only one example for each argument,but effective.
Amazon Verified review Amazon
cookie Feb 16, 2021
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Saw some upset comment, thus understand their feelings. I decided to give a read given that I realize my BP was rusty understanding level, the author did display some good technique like for instance using the the FIND with the Give Access Node and Cast <3personChar>. I find this bewildering as there is no explanation but after spending 8hours of researching, begin to understand the logic behind it. It basically just to compare the CharArrray Get access variable to the Possess Pawn Cast <3PersonChar> and provide access to the waypoint actors for the "Approved" pawn.Another given example was class = class. If I was a beginner i probably wun understand this either. It basically to boolean if the class IS equal to the matched class actor.Hope that this will not discourage the author as it covers the basics of AI in technical way, and I appreciate the techniques they shared. Hopefully they can come up another Book on AI with better explanation.
Amazon Verified review Amazon
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