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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Variables and arrays


There are many different types of variables. Choosing which one we want to use depends on what we want to do with it. Knowing whether it's raining or not (true/false) is different from say, knowing a character's name ("Big McLargeHuge"). Let's take a look at some of the variables we can use and what they're used for.

Booleans

Quick, is it raining? Boolean variables, or bool for short, are your basic true/false questions. They're used for everything from asking if the player is driving a vehicle, to if the game has started, to whether or not an object can collide with anything.

It's standard for boolean variables' names to start with a lower case "b". This isn't required, but it's good to follow the guidelines to keep code consistent and easily readable.

Let's take a look at how we can use booleans in our code by adding to our AwesomeActor class.

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