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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Working with images to skin a button


Since the UI components that come with Flash are not optimized to run in GFX, UDK users should not use those, and instead base their UI on the Scaleform Common Lightweight Interface Kit (CLIK ) components. This kit ships with UDK, and can be found in the folder C:\UDK\~\Development\Flash\CLIK\components. The end of the previous recipe details setting that up. However, those components are merely functional, and in most cases designers will want to adapt them, or 'skin' them, to their own taste. In this recipe this is what we'll do, using the standard Button component as an example because almost every game requires one at some point or another, and because its user interaction is amongst the first steps one usually takes when learning Flash too. A key point to note is that the 2D components in a CLIK object are converted by UDK at render time into 3D Draw Primitives , so in the artwork, there are several issues of control of these. For instance, drawing...

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