Chapter 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces
Scaleform is now considered the premiere tool for generating user interface (UI) components for many games. Its use requires in-depth knowledge of Flash and ActionScript and the GFx nodes in Kismet. Awareness of the UnrealScript classes that govern HUD behavior is also needed.
In this chapter, we will cover topics such as:
Setting yourself up to work with Scaleform
Working with images to skin a button
Cursor design and script for cursors
Importing SWF content to UDK
Placing an SWF on a BSP surface using Render to Texture