Chapter 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects
In this chapter, we will cover the following topics:
Editing the color graph of a particle over time
Animating particles using SubUV charts
Adding one particle's movement to another
Making collision detection work for particles
Controlling sort order for translucent Materials
Making animated textures using particle systems
Making trails with AnimTrail TypeData
Assigning Level Of Detail (LOD) to a particle system
Leaving a bloody trail