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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – adding path nodes


Bots are stupid. All they know to do is point at the nearest target and shoot, or run for the nearest pickup that's in sight. They're great at getting to things they can see. But how do they get from room to room? If their health is low, how do they find their way to a health pickup? Well, Unreal generates a path network that connects everything in your level. That way, if a bot has no one to shoot, or is low on health, they know how to run through hallways to different rooms where there are goodies for them to pick up.

  1. To start, click on the Build Paths button at the top of the screen:

  2. Paths are automatically generated, connecting every player start in the level. You can view your path network by clicking on the black arrow that's at the top of a viewport and clicking on Paths, or you can just press the hotkey P.

  3. Any player starts that are in view of each other should now have a line connecting them.

  4. But what do we do in a situation where PlayerStart nodes...

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