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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Panoramas


What if the image was really wide, such as a panoramic photo that you can take with your phone? Let's try this and map it onto a cylinder.

I was in Los Angeles last year. I hiked to the top of the Hollywood sign, where I took two 180-degree panoramic images with my phone, and later I quickly stitched them together in Gimp. The Hollywood.png image is included with this book, or you can use your own panorama:

Putting it together, using the following steps:

  1. Move Sphere 2 out of the way and set its Position to (-3, 1.5, 0).

  2. Create a new cylinder by navigating to GameObject | 3D Object | Cylinder, set its Position to (0, 1.5, 0), and name it Cylinder 3.

  3. Set the Scale to (2, 0.5, 2).

  4. Disable its Capsule Collider component by unchecking the checkbox.

  5. Drag the Hollywood texture onto the cylinder.

  6. Ensure that the Cylinder 3 object is selected. On its Hollywood material component in Inspector, navigate to Shader | Custom | InwardShader.

A default cylinder in Unity is 2 units tall and 1 unit wide...

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