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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

If looks could kill

We got this far. We might as well try to kill Ethan (haha!). Here are the specifications for this new feature:

  • Looking at Ethan hits him with our line-of-sight ray gun
  • Sparks are emitted when the gun hits its target
  • After 3 seconds of being hit, Ethan is killed
  • When he's killed, Ethan explodes (we get a point) and then he respawns at a new location

The KillTarget script

This time, we'll attach the script to a new empty GameController object by performing the following steps:

  1. Create an empty game object and name it GameController.
  2. Attach a new C# script to it, using Add Component, named KillTarget.
  3. Open the script in MonoDevelop.

Here's the completed KillTarget.cs script:

using UnityEngine;
using System.Collections;

public class KillTarget : MonoBehaviour {
  public GameObject target;
  public ParticleSystem hitEffect;
  public GameObject killEffect;
  public float timeToSelect = 3.0f;
  public int score;

  private float countDown;

  void Start () {
    score ...
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