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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Summary

There are many different opportunities that we can explore to achieve performance gains for our application just by tinkering with our imported assets. Alternatively, from another perspective, there are plenty of ways to ruin our application's performance through asset mismanagement. Almost every single import configuration opportunity is a trade-off between one performance metric or workflow task and another. Typically, this means saving the disk footprint via compression at the expense of CPU at runtime to decompress the data, or faster access while reducing the quality level of the final presentation. So we must remain vigilant and only pick the right techniques for the right assets for the right reasons.

This concludes our exploration of improving performance through art asset manipulation. In the next chapter, we will be investigating how to improve our usage...

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