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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Synchronizing simultaneous and sequential music to create a simple 140 bpm music-loop manager

There are times when we need to precisely schedule audio start times to ensure a smooth transition from one music track to another, or to ensure simultaneous music tracks play in time together.

In this recipe, we’ll create a simple 4-track 140 bpm (beats-per-minute) music manager that starts playing a new sound after a fixed time – the result of which is that the tracks fit together perfectly, and those that do overlap do so in synchronicity.

Getting ready

For this recipe, we have provided several free 140 bpm music clips inside the 04_12 folder.

How to do it...

To create a music-loop manager, perform the following steps:

  1. Create a new Unity 3D project, and import the provided sound clip files.
  2. Create four GameObjects in the scene that contain an AudioSource component, linked to a different AudioClip loop from the 140 bpm files provided. You...
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