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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Editing polygon Colliders for more realistic 2D physics

In this recipe, we will address the issue of the simple geometric polygon Colliders used as sprite placeholders not matching the final image sprite that replaces the placeholder. This will allow you to use polygon Colliders to approximate the shape of any image outline you might use in your game.

Getting ready

This recipe builds on the previous one, so make a copy of that project and work on the copy for this recipe. We’ll also be using the Enemy Bug image from the first recipe in this chapter, which can be found in a folder named Sprites in the 08_01 folder.

How to do it...

To edit polygon Colliders for more realistic 2D physics, follow these steps:

  1. Copy the project from the previous recipe and use this copy for this recipe.
  2. If you haven’t done so already, import the Enemy Bug image from the provided assets. Then, in the Inspector panel, for each Square GameObject, change the sprite...
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