Adding information to our description panel
When a selection is made in the shop scene, we can take the information from the selection's scriptable object asset file and display its details within its textBoxPanel
game object.
Let's take a look at the textBoxPanel
object in the Hierarchy window:
The textBoxPanel
game object holds a black quad that is used for its background. It also holds four other game objects, as follows:
name
: This game object contains a TextMesh component that receives data from the selection that was made that contains theiconName
scriptable object variable.desc
: This game object also holds a TextMesh component that receives data from the selection'sdescription
scriptable object variable.backPanel
: This game object serves as a background for the selection grid.BUY?
: This game object will be covered later on when...