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Unity Certified Programmer Exam Guide

You're reading from   Unity Certified Programmer Exam Guide Pass the Unity certification exam with the help of expert tips and techniques

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803246215
Length 766 pages
Edition 2nd Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Setting Up and Structuring Our Project 2. Chapter 2: Adding and Manipulating Objects FREE CHAPTER 3. Chapter 3: Managing Scripts and Taking a Mock Test 4. Chapter 4: Applying Art, Animation, and Particles 5. Chapter 5: Creating a Shop Scene for Our Game 6. Chapter 6: Purchasing In-Game Items and Advertisements 7. Chapter 7: Creating a Game Loop and Mock Test 8. Chapter 8: Adding Custom Fonts and UI 9. Chapter 9: Creating a 2D Shop Interface and In-Game HUD 10. Chapter 10: Pausing the Game, Altering Sound, and a Mock Test 11. Chapter 11: Storing Data and Audio Mixer 12. Chapter 12: NavMesh, Timeline, and a Mock Test 13. Chapter 13: Effects, Testing, Performance, and Alt Controls 14. Chapter 14: Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

The SOLID principles

When you are planning and coding your projects within Unity as an Object-Oriented Programming (OOP) practitioner—programming that is based on objects containing data—patterns are a great way of making things uniform, saving time, and, hopefully, relating to other programmers who share the same patterns with you.

However, you won't always have a design pattern for all of your projects and it may not be practical to try and force plans that simply aren't practical. If we brush the design patterns to one side, there is an even deeper methodology to programming—the SOLID principles. These principles are guidelines that remind OOP programmers what they should be thinking about when coding projects. They outline what you should and shouldn't be doing with your code. Yes, you could ignore the SOLID principles, and even ignore design patterns, but difficulties will occur and increase the risk of you coding yourself into a dead end...

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