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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix
Purchasing In-Game Items and Advertisements

In this chapter, we will continue with building our shop scene by adding functionality such as introducing the player's in-game currency and looking at how to deduct and increase it. We will make great use of the Unity Monetization package, which is free to download from the Asset store.

Monetization is when a game is free to download (typically titled free-to-play) and the developer encourages or offers the player to buy items, such as the latest weapon, extra art modification visuals, and more, with the player's real money (with a bank/debit card). Another way of creating profit from a free-to-play game is by offering adverts that are incorporated into the game. For example, if the player wants a new ship or an extra life, they can watch a 30-second advert at no real monetary cost to them, but as the developer, we can receive revenue when an advert is watched. Of...

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