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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Mock test

  1. What would be the best way for a UI menu system to be worked on from a programmer's perspective, but at the same time doesn't interfere with an artist working on the same workflow?

A) Make it so that each UI component has its own class so that any art changes won't affect either outcome.

B) Give each UI component a separate material so that any changes in the code will be isolated.

C) Use prefabs for each UI component so that any artist can modify them individually.

D) Have a separate script that sweeps through all UI components to check any changes that are made so that they're known to everyone.

  1. When using Unity's own Version Control Collaborate, which of the following can be excluded using the .collabignore file?

A) Assets
B) Editor
C) MetaData from the Library folder
D) Any file or folder made outside of the Unity Project

  1. An Image...
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