The following are the core exam skills that will be covered in this chapter:
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Programming core interactions:
- Implement and configure game object behavior and physics
- Implement and configure camera views and movement
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Working in the art pipeline:
- Understand materials, textures, and shaders, and write scripts that interact with Unity's rendering API
- Understand 2D and 3D animation, and write scripts that interact with Unity's animation API
- Programming for scene and environment design: ...