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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix
Applying Art, Animation, and Particles

In this chapter, we'll apply several art effects to the player's ship and the scene that we previously created. We will use several maps that wrap around your player's ship to give it a sci-fi theme, including some pretty particle effects that we will add to our neon-blue jet. We will also introduce a space background, which will also be built from particle effects. Then, you will get your hands dirty by setting up your own Unity animator controller, which we can use to manipulate the particles we've created in our scene to give the impression that our player's ship is thundering through space at light speed, then slowing down before the enemies come to attack. Finally, we will apply some animation to the enemies in our script.

A lot of this chapter is about becoming familiar with what Unity can do as an editor and the majority of what we learn in the editor...

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