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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating the black bird

As with the two birds discussed earlier, inheriting from the red bird makes the black bird's creation much easier:

  1. As with the others, this bird is initially created in the same way as the red bird, readjusting the Radius for its increased size.
  2. Again, we create a new script to extend the Bird script. This time it is called BlackBird.
  3. Do not forget to adjust line four to extend the Bird script and not MonoBehaviour.
    public class BlackBird : Bird {
  4. This script has two variables. The first is the size of the explosion and the second is its strength.
    public float radius = 2.5f;
    public float power = 25f;
  5. Once more we override the DoSpecial function, first marking that we did it. Next, we use Physics.OverlapSphere to acquire a list of all of the objects that are within the range of the bird's explosion. The function then loops through the list, skipping any empty slots and those without rigidbodies. If the object does exist and has a Rigidbody...
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