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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating the enemy


We will need to import and do a little setup on a second tank, before we can do any AI type programming:

  1. Select Tanks_Type03.png and Tanks_Type03.blend from the starting assets for the chapter and import them to the Tanks folder under the Models folder.

  2. Once Unity has finished importing, select the new tank in the Project window and take a look at it in the Inspector window.

  3. This tank has no animations, so the Animation Type can be set to None and Import Animation can be unchecked from the Rig and Animations pages respectively.

  4. Drag the tank from the Project window to the Scene window; any clear patch of street will work just fine.

  5. For starters, rename the model in the Scene view to EnemyTank.

  6. Now, we need to change the parenting of the tank so the turret can turn and the cannon will follow, just as we did for the player's tank. To do that, create an empty GameObject and rename it to TurretPivot.

  7. Position TurretPivot to be at the base of the turret.

  8. In the Hierarchy...

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