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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

External tips


The following tips and tricks relate to topics outside the Unity Editor itself that can help Unity development workflow enormously.

Googling Unity-related problems or concerns can go a lot faster if we start the search with "site:unity3d.com".

If the Unity Editor crashes, for whatever reason, then we can potentially restore our Scene by renaming the following file to include the .unity extension (for Scene files), and copying it into our Assets folder:

\<project folder>\Temp\_EditModeScene

If we're developing on Windows, then there's very little reason not to use Visual Studio at this point. MonoDevelop has been dragged along kicking and screaming for many years, and many developers have been switching over to the more feature-rich Visual Studio Community edition for most of their development workflow needs, particularly with incredibly helpful plugins such as Resharper.

For some developers, the only reason to boot up MonoDevelop has been for runtime debugging of code, but...

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