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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Physics performance optimizations

Now that we have an understanding of the most significant features of the Unity Physics Engine, we can cover some optimization techniques to improve our game's physics performance.

Scene setup

Firstly, there are a number of best practices we can apply to our Scenes to improve consistency of the physics simulation. Note that these techniques will not necessarily improve CPU or memory usage, but they will result in a reduced likelihood of instability from the Physics Engine.

Scaling

We should try to keep all physics object scales in the world as close to 1:1:1 as we possibly can. This means that for the default gravity value of -9.81, the unit scale of the world is implied to be 1 meter per unit, since the force of gravity at the surface of the Earth is 9.81 m/s² (most games are trying to simulate this situation). Our object sizes should reflect our implied world scale, since scaling them too large will cause gravity to appear to move the objects much...

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