Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

Arrow left icon
Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Working with the Inspector


As we are dissecting an object's details in the Inspector, let's begin by looking at the features of the Inspector that are common to game objects in the active scene and prefabs in the project.

At the top of the Inspector, you will see the name of the object that you have currently selected, along with a game object or prefab icon (red, green, and blue-sided cube or light blue cube respectively) and a checkbox to allow you to temporarily deactivate the object.

For example, when newly creating a game object (not from an existing prefab) with our Directional light, the top of the Inspector appears as follows:

Here, you can see the red, green, and blue icon, which represents a standard game object. It is also worth noting that the name box of this part of the Inspector can be used to rename an object simply by clicking and typing, as an alternative to renaming in the Hierarchy panel as we have done so far.

To the right of the name field is the Static checkbox. Checking...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime