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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Overview

Finishing touches are extremely important to a complete experience. We need to take what we have and tighten up all the stitches. This is done in several ways.

Lighting and sound are very difficult to finalize prior to this point. There can be research and development (R&D), but unless the game’s focus is one of those two topics, you won’t be getting finalized lighting or sound until there are finalized assets in the game, as seen in the list in the following section. You’re correct in wondering why we had a chapter on sound before this. We wanted to go over the basics of sound in general and get you familiar with the concept of sound design and its implementation within Unity.

Lighting could be worked on early to set a mood but will need to be finalized after environments and light pools are well defined and firm in place. Again, if lighting and mood are going to be in the experience, then heavy lighting R&D will need to take place even...

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