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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
Author Profile Icon Russell Craig
Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Summary

Together, we went over several key areas to begin your journey in game development. In this chapter, we laid the foundation for what is to come by going over some fundamental features of three primary topics. For the third dimension, we went over the coordinate system, vectors, cameras, 3D meshes, and the basics of Rigidbody physics and collision detection. This was enough of the basics to allow us to get into Unity concepts, such as assets and GameObjects, followed by scripting in C# and prefab basics. To end this chapter, we went through a virtual tour of the Unity interface—scenes, the hierarchy, inspectors, and the package manager.

In the next chapter, we will be going over design and prototyping fundamentals. This will allow you to follow along while we describe our thought processes for the project being created throughout this book. It will also lay the foundational knowledge for you to follow when you make your own projects, following your completion of...

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