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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Ryan Stunkel Ryan Stunkel
Author Profile Icon Ryan Stunkel
Ryan Stunkel
Russell Craig Russell Craig
Author Profile Icon Russell Craig
Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Toc

Goal of this book

Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. An absolute beginner is welcome to work through this book, however the topics may ramp up in difficulty quite quickly. Though difficult, if you stick with it, you will have taken multiple steps towards mastery in game development. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you. The concepts we will cover soon become complex with characters, programming, design patterns, and more that we’ll learn.

To make the best use of the book, I’d recommend you follow the approach below:

  • Read through the chapters, deliberately taking breaks to think about the concepts.
  • When something is brand new, check our project in GitHub to see if viewing it in...
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