Summary
In this chapter, we integrated the pause menu into our game itself and made it work with everything in our project. We then saw how we could create on-screen controls to give players another way to interact with the game using mobile devices. Finally, we saw how to have our game automatically adapt to fit within the allotted safe areas to handle the notches on phones. We will be exploring the previous concepts more deeply in later chapters, so keep these explanations in mind.
In the next chapter, we will dive into monetization and take a look at just how we can add Unity ads to our project.