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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Chapter 6: Physically Based Rendering

Introduced in Unity 5, physically based rendering or PBR is a shading model that seeks to render graphics in a way that acts similarly to how light works in the real world. All the lighting models we encountered in Chapter 5, Understanding Lighting Models, were very primitive descriptions of how light behaves. The most important aspect while creating them was efficiency. Real-time shading is expensive, and techniques such as Lambertian or Blinn-Phong are a compromise between computational cost and realism.

Having a more powerful GPU has allowed us to write progressively more sophisticated lighting models and rendering engines to simulate how light behaves. This is, in a nutshell, the philosophy behind PBR. As the name suggests, it tries to get as close as possible to the physics behind the processes to give us a unique look at each material. Despite this, the term PBR has been widely used in marketing campaigns and is more of a synonym for state...

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