3D games need 3D objects in their scenes! In this chapter, we will explore different ways of adding 3D objects to our scenes, including the following:
- Using and adapting the built-in 3D primitives that Unity offers, such as cubes and cylinders
- Importing 3D models from third parties, and converting other modeling formats into .fbx format, the easiest format to use in Unity
- Creating our own 3D object geometry from scratch using the ProBuilder tools that are now built into the Unity Editor
- Creating and customizing 3D Terrain objects using the built-in Unity Terrain tools
In addition to this, the use of textures and materials changes how a 3D object is displayed to the user. In this chapter, we will also explore the use of image textures and materials for customizing the look of 3D objects, including...