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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy
Animation and VR Storytelling

The stories we tell, and how we tell them, say a lot about who we are and what we will become. Storytelling between humans is as primal as any human activity and the basis of interpersonal communications, mythology, religion, historical record, education, entertainment, and all of the arts. VR is emerging as one of the newest, and potentially most profound, storytelling media formats.

In the previous chapter, we looked at 360-degree media, which itself is becoming its own medium for VR storytelling, especially for non-fictional documentaries, which are capable of transmitting human experience and creating immersive empathy for humanitarian crises. Many of the tools and lessons we will cover in this chapter can also be used with 360-degree media, but we're going to focus on 3D computer graphics and animation here.

For this project, we are going to create a little VR experience...

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