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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Summary

Great work! We've now completed the first part of the AI project: constructing a terrain, generating a navigation mesh, and creating a basic waypoint system that an animated chick follows. We hit the ground running by importing 3D models for the terrain and NPC but also extended ourselves by writing a custom first-person controller instead of relying on the controller from the previous chapters.

This is an excellent beginning to simulating intelligence. However, as the project currently stands, there is no way for the chick to decide which action to take at any given moment; it is stuck patrolling in perpetuity. We'll fix this in the next chapter by constructing an FSM with distinct Patrol, Chase, and Attack states. We'll also look at how we can test to see whether the player is in the chick's line of sight using Raycasting. This check will act as a condition to transition between specific states, just as we used the Run parameter as a condition to switch...

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