Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

Arrow left icon
Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Guns and gun turrets


Let's start tackling weapons in detail. Specifically, the level contains a player and enemy ships, which the player must shoot. See Figure 4.1. On thinking carefully about weapons, we identify three main concepts or things that need development. First, there's the spawner or generator—the object that actually fires ammo in the scene when the fire button is pressed. Second, there's the ammo itself that, once generated, travels through the level on its own. Third, there's the ability for ammo to collide with other objects and damage them.

Figure 4.1: The game so far

Tackling each area in order, we begin with turrets—the points where bullets are spawned and fired. For this game, the player will have only one turret, but ideally, the game should support the addition of more, if desired, allowing the player to dual-fire or more! To create the first turret, add a new empty game object to the scene by selecting GameObject | Create Empty from the application menu. Name this Turret...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image