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Unity 2017 Game Optimization
Unity 2017 Game Optimization

Unity 2017 Game Optimization: Optimize all aspects of Unity performance , Second Edition

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Unity 2017 Game Optimization

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Key benefits

  • Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application
  • Explore multiple techniques to solve performance issues with your VR projects
  • Learn the best practices for project organization to save time through an improved workflow

Description

Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity’s built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling.

Who is this book for?

This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.

What you will learn

  • • Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them
  • • Implement best practices for C# scripting to avoid common pitfalls
  • • Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks
  • • Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks
  • • Keep your scenes as dynamic as possible by making the most of the Physics engine
  • • Organize, filter, and compress your art assets to maximize performance while maintaining high quality
  • • Discover different kinds of performance problems that are critical for VR projects and how to tackle them
  • • Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection
  • • Get to know the best practices for project organization to save time through an improved workflow
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Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 22, 2017
Length: 376 pages
Edition : 2nd
Language : English
ISBN-13 : 9781788392365
Vendor :
Unity Technologies
Languages :
Tools :

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Estimated delivery fee Deliver to Austria

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Product Details

Publication date : Nov 22, 2017
Length: 376 pages
Edition : 2nd
Language : English
ISBN-13 : 9781788392365
Vendor :
Unity Technologies
Languages :
Tools :

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Table of Contents

9 Chapters
Pursuing Performance Problems Chevron down icon Chevron up icon
Scripting Strategies Chevron down icon Chevron up icon
The Benefits of Batching Chevron down icon Chevron up icon
Kickstart Your Art Chevron down icon Chevron up icon
Faster Physics Chevron down icon Chevron up icon
Dynamic Graphics Chevron down icon Chevron up icon
Virtual Velocity and Augmented Acceleration Chevron down icon Chevron up icon
Masterful Memory Management Chevron down icon Chevron up icon
Tactical Tips and Tricks Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Full star icon 5
(1 Ratings)
5 star 100%
4 star 0%
3 star 0%
2 star 0%
1 star 0%
Gregory Feb 02, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The best book on performance optimization for Unity I've ever read. Unity development often provides similar ways to approach a function with drastically different performance implications, and this book guides you through dozens of everyday tools you can use to improve performance and memory optimization without sacrificing app complexity.
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Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

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