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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Animating with skeletons


A common way to animate complex models is using bones and skinning. In this approach, we define a geometry, add a skeleton, and tie the geometry to that skeleton. Whenever we move or rotate one of the bones of the skeleton, the geometry is deformed accordingly. In this recipe, we will show you how you can use the Three.js functionality to move and rotate bones directly from JavaScript.

Getting ready

For this recipe, we use an external model that already contains a skeleton we can move around. To load this model, we use THREE.JSONLoader, which is available in the standard distribution of Three.js. So, we don't need to import any additional JavaScript files to get this recipe to work. Of course, we've provided an example of this recipe in action, which you can view by opening the 07.03-animation-with-skeleton.html example in your browser. You will see something similar to what is shown in the following screenshot:

This example shows you a model of a giraffe and provides...

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