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The Python Workshop

You're reading from   The Python Workshop Learn to code in Python and kickstart your career in software development or data science

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781839218859
Length 608 pages
Edition 1st Edition
Languages
Tools
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Authors (6):
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Andrew Bird Andrew Bird
Author Profile Icon Andrew Bird
Andrew Bird
Graham Lee Graham Lee
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Graham Lee
Corey Wade Corey Wade
Author Profile Icon Corey Wade
Corey Wade
Dr. Lau Cher Han Dr. Lau Cher Han
Author Profile Icon Dr. Lau Cher Han
Dr. Lau Cher Han
Olivier Pons Olivier Pons
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Olivier Pons
Mario Corchero Jiménez Mario Corchero Jiménez
Author Profile Icon Mario Corchero Jiménez
Mario Corchero Jiménez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Vital Python – Math, Strings, Conditionals, and Loops 2. Python Structures FREE CHAPTER 3. Executing Python – Programs, Algorithms, and Functions 4. Extending Python, Files, Errors, and Graphs 5. Constructing Python – Classes and Methods 6. The Standard Library 7. Becoming Pythonic 8. Software Development 9. Practical Python – Advanced Topics 10. Data Analytics with pandas and NumPy 11. Machine Learning Appendix

Itertools

Iterators are useful for describing sequences, such as Python lists and ranges, and sequence-like collections, such as your own data types, that provide ordered access to their contents. Iterators make it easy to work with these types in a Pythonic way. Python's library includes the itertools module, which has a selection of helpful functions for combining, manipulating, and otherwise working with iterators. In this section, you will use a couple of helpful tools from the module. There are plenty more available, so be sure to check out the official documentation for itertools.

One of the important uses of itertools is in dealing with infinite sequences. There are plenty of situations in which a sequence does not have an end: everything from infinite series in mathematics to the event loop in a graphical application. A graphical user interface is usually built around an event loop in which the program waits for an event (such as a keypress, a mouse click, a timer expiring...

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