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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

Chapter 8:

  1. Without the standard giving some guarantees on the behavior of C++ programs in the presence of threads, it is not possible to write any portable concurrent C++ programs. Of course, in practice, we were using concurrency long before C++11, but this was made possible by the compiler writers who chose to follow an additional standard, such as POSIX. The downside of that situation was that these additional standards varied. There was no portable way to write, for example, concurrent programs for Linux and Windows without conditional compilation and OS-specific extensions for each platform. Similarly, atomic operations were implemented as CPU-specific extensions. Also, there were some subtle differences between various standards followed by different compilers, which occasionally resulted in very hard-to-find bugs.
  2. The use of parallel algorithms is very simple: any algorithm that has a parallel version can be invoked with an execution policy as the first argument. If...
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