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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Strategic placement of different debug statements


A debug statement is the most important part of any development process. Anything and everything can be tracked and traced through debug statements. However, being a system printing call, each debug statement comes with a cost on performance, which has a direct effect on runtime FPS. This is why a strategy on the placement of debug statements is absolutely necessary.

Let's have a look at the strategies related to following categories:

  • Memory allocation

  • Tracking the object state

  • Checking the program flow

  • Tracking object values

Memory allocation

In a game development object cycle, an object should be allocated once per initialization and deallocated on destruction. However, due to manual programming mistakes, developers forget to free the memory. In this case, the garbage collector cleans the memory when it is invoked by the system automatically. This way, a lag in performance is observed.

Now, as a strategic placement to trace such mistakes, two debug...

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